Awaken Comics

Faith-based comics that connect users all over the world.

Faith-based comics that connect users all over the world.

comic strip on white paper
comic strip on white paper

Overview

This project started during my internship at OneHope and evolved into my role as Digital Project Manager.

Goal

Create a faith-based comic book platform that seekers can explore to experience different types of comic content.

Role

Project Manager and UX Researcher

Tools

Figma, Maze, Mural

Timeline

July 2022 - Dec 2024

Background

How It Started

The Digital Marketing Group at OneHope revealed a growing demand for diverse comic book content and we saw this as an opportunity to engage teenagers through a platform centered around scripture-based comics. I built out a robust UX strategy to outline our program goals and make sure we were hitting them at each stage of the product life-cycle.

I built out a robust UX strategy to outline our program goals and make sure we were hitting them at each stage of the product life-cycle.

Research

Stakeholder Interviews

I created an interview guide to make sure we were asking both of our stakeholders the same questions and informing them on the project goals.We interviewed the VP of Research & Development and a marketing specialist from the Digital Marketing Group. Both had high interest in the project and high impact of the project decisions.

Market Research - Competitive Analysis

Our goal with the competitive analysis was to research what programs already existed and if it was worth it to create our own. We really wanted to answer the following research questions:

How are teenagers reading comic books now? Do they read them online? How do they read them online? Is it worth it to create our own?

Personas

We interviewed some team members from the Philippines and Indonesia to create our two main personas. We knew this project would be launched in Asia Pacific and we had many contact in these two regions during this time.

Generative Survey

  • Who: Young adults from 18-30 that read comic book content as a recreational activity.

  • How Many: Our goal was 10-15 responses

  • Why: This was the first user research our team was doing and we wanted to do something quick and effective

  • Set-up: Created on Maze and sent out on Reddit and to the young adults at OneHope

Brand Survey

  • Who: Participants who are closer to the target audience

  • How Many: Our goal was 50 responses and we received close to 100

  • Why: This survey was more specific to the brand we were creating around the project. We wanted feedback that would help shape the end product. 

  • Set-up: Created on Maze and sent to our field contacts, which they then distributed to users.

Analysis

Afinity Diagrams

I created an affinity diagram on Figma for the first survey. I first split the responses between the OneHope and Reddit group. I then split the responses by the age group and the questions answered.

For the second survey, we used the analysis tool from Maze due to time constraints. We looked at the percentages and most common responses.

Key Insights

I conducted further research to understand the chapter experience, online missionaries and the logo design. I hosted several design sessions with our stakeholders, designers and field contacts.


Must Haves

  • Concise Content

  • Chapters as the delivery style

  • The reader should anticipate what comes next and want to read it

  • Seamless art

  • More simple, less text on pages

  • One page vertical and limited engagement

  • Design mobile first

  • Integrate Bible stories and include more scripture engagement

Nice to Haves

  • More interactions and animation

  • Creating profiles

  • Gamification

  • Chat opportunity with other users similar to a forum discussion

  • Link to a local church

Impact

Our online missionaries and field contacts have mentioned in several meetings the impact that both comics have had in their regions.

Many seekers clicked on the CTA looking to speak with someone and through those chats, online missionaries prayed with seekers and many lives were transformed.

After launching the first comic (The Bridge) in Indonesia and seeing its success, we localized the program for The Philippines, Malaysia, and Thailand.

We added a second comic (Story of Jesus) that was localized for the Philippines, Indonesia, India,  Malaysia, and Vietnam.

Through Google Analytics and Clarity, we a saw a high click through rate and high reach numbers.

Key Learnings

While our research was thorough, we realized in hindsight that more usability testing would have improved the product’s overall quality. Additionally, earlier 1:1 interviews would have provided deeper user insights and allowed for more informed design decisions before moving into surveys and development.